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Quantum Quest: A Cassini Space Odyssey is an animated educational science fiction adventure film co-directed, written and produced by Harry 'Doc' Kloor, loosely based on the then-ongoing space mission of the Cassini–Huygens that started in 1997 to study the planet Saturn and its systems. The movie premiered at the KLIK Amsterdam Animation Festival in 2010 and Kentucky Science Center in Louisville, Kentucky on January 22, through June 10, 2011, and after that, it was never seen again for a decade, until May 2022.

Production
The origin of Quantum Quest is far more interesting than the movie itself. Harry Kloor, who was previously a story editor for Earth: Final Conflict (based on the notes left by Star Trek creator Gene Roddenberry) and writing episodes for Star Trek Voyage, had a dream of making an animated film that teaches kids and adults about the real world science since 1996, a year before the space mission began. At first, NASA wasn't interested on a animated movie, they only wanted him for his scientific knowledge (as Koon was awarded two PhDs on Physics and Chemistry simultaneously), so Koon was able to convinced them to greenlit his vision, becoming a director, producer and writer as a result. The original title of the movie was 2004: A Light Knight's Odyssey (a reference to Kubrick's 2001: A Space Oddysey).

Taiwanese-based studio Digimax, Inc. (who has no prior experience on making a feature film by the way) handles the entire animation mixed in with actual photos taken by the space probe, while Kloon and his comapny Jupiter 9 Productions handling a huge stellar cast that includes John Travolta, Michael York, Sarah Michelle Gellar, David Warner, Samuel L. Jackson, Robert Picardo, Casey Kasem and James Earl Jones. Shawn Clement handles the music department with the help of Skywalker Sound. Production did not began until the Cassini–Huygens captured the images and send it to NASA in 2008, thus the script was rewritten to reflect the new discoveries and the casting was changed as well, such as Chris Pine replacing Travolta and SpongeBob voice actor Tom Kenny replacing Jim Meskimen, while adding new voice cast such as William Shatner, Mark Hamill, Amanda Peet, Hayden Christensen, Jason Alexander, and in his only voice role, Neil Armstrong, the first man on the moon. After it premiered at KLIK Amsterdam Animation Festival, then at the Kentucky Science Center, it vanished out of thin air, never to be seen again and falling into obscurity. Despite this, a few promotional materials and trailers has since surfaced, giving clues on what it is. In 2020, at the height of Covid-19, an individual named Spencer Wirth-Davis discovered the movie's existence via r/movies subreddit and became obssessed in finding and recovering it, reaching out some of the people who worked on, but they never actually seen it, with Samuel L. Jackson saying that he has no recolletion of even recording, despite the fact that he voiced a character in both versions. Spencers finds out via JPL (NASA's jet propulsion laboratory) that Charles Kohlhase, a legendary NASA scientist that was reffered by many as the Michael Jordan of space, was brought out his retirement as a consultant. He reached out via phone number and asks about his involvement to the movie, which Charles responds by hanging up. Then he calls back and apologizes Spencer for hanging up, saying "The movie has a lot of issues, some of them affected people's jobs, it's something i'd hope to forget about. I don't really want to go back to that time period.", implying that Digimax and Jupiter 9 had a troubling production history before its release, which may explain the 2008 discoveries, rewrites and voice cast changes.

Why It Fell Into A Black Hole

 * 1) The elephant in the room: The game is well known for its contest than everything else. The player must find hidden symbols that are scattered throughout the levels to win 1 million dollars via Xbox Live. It was cancelled due to a number of pirates hacking the game by spamming entries well before it was released.
 * 2) *Thankfully, Majesco did offer two of the five games for free as an apology to players, which are BloodRayne 2, Guilty Gear X2, mh:awesomegames:Psychonauts, Raze's Hell, and Phantom Dust.
 * 3) The characters are boring and uninteresting. The alien designs are so generic that it doesn't leave a room for imagination.
 * 4) Due to development crunch, a ton of bugs and glitches were created. There is also bad framerates and so many slowdowns in some levels, especially when Gideon flips while shooting.
 * 5) *Thanks to this and rushing the game to meet its deadline, there are a ton of cut content left on the cutting room floor, which can be accessed in the PC version's files.
 * 6) An allright story that tries to be its own thing, but due to the aformentioned crunch, it left a ton of plotholes, most of them were solved with the prequel comic.
 * 7) *The prequel comic itself isn't much better.
 * 8) The combat is all over the place, with the camera not working as it intended and wonky ragdoll physics that gave flashbacks to Drake of the 99 Dragons.
 * 9) The lip-synching is off during cutscenes, which itself are choppy due to being video files.
 * 10) The flickering system is clunky and doesn't work well.
 * 11) Majesco never learn from the mistakes Drake of the 99 Dragons made when it comes on making it a franchise, which they blantantly do so by claiming a URL named Adventtrilogy.com in preperation for the game's success to make two sequels, which it didn't.
 * 12) A sequel-bait ending that ends on a unresolved cliffhanger. Sound familiar?

Redeeming Qualities

 * 1) The graphics are good, even by the original Xbox standards.
 * 2) The soundtrack, composed by Tommy Tallarico and Michael Richard Plowman is astonoshing, too bad it got overshadowed by the poor sfx volume.
 * 3) The game did made innovations that would become standards in the gaming industry, such as less load times and the ability to pause during a cutscene. The flickering system, however, does not.
 * 4) The PC version fixed a ton of glitches and slowdowns that are present in the Xbox release, and improved the framerate to make it better looking.

Reception and Legacy
The game received mixed reviews by critics, but was universally panned by players, due to the uninteresting story, boring characters, a ton of bugs and the difficulty of the flick targeting system.

It was Majesco's final nail in the coffin as the company restructured their business model due to their financial situation and focus on publishing handheld-only games instead. The Mustard brothers went on to found Chair Entertainment after GlyphX was closed and became directors of the Infinity Blade trilogy and most famously, Shadow Complex. The planned multimedia franchise is ovbiously cancelled after the game's flop, including the PSP spin-off prequel, Advent Shadow and a planned novel tie-in. In 2020, Ziggurat Interactive purchased some of Majesco's IPs, including Advent Rising and they are planning to continue it in the future.

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